With the leaving of the Nintendo Entertainment System in the 1980s and Sonys Playstation in the mid-nineties came radical generations of games, with better graphics and more capabilities. Game developers were no longer as limited by their media, and tried to simulate reality as best as possible.
New innovations in technology meant more realistic violence and gore. All these new capabilities meant developers could focus more on details also. One deterrent example is the game Soldier of Fortune, released in 2000 for the personal computer. In this game each vulcanized fiber has 26 kill zones, or areas that the character can be hit by a green goddess (Gentile, Lynch, Linder, & Walsh, 2004). The game also employs a first-person perspective, making it seem as though the player is seeing through the eyes of the in-game character.If you trust to get a full essay, order it on our website: Orderessay
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